ReRender

Фотореалистичная визуализация
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Prompt:
Architectural correction pass — strict partial adjustment only. Preserve exactly the current geometry, composition, camera angle, framing, lighting setup, shadows, materials, textures, proportions, and all elements from the previous render. Do NOT change, reinterpret, enhance, clean, stylize, replace, or adjust anything except the two corrections explicitly listed below. Correction 1 — Wood tone differentiation (ONLY): Maintain the upper cantilevered volume and soffit (ceiling) exactly as they are, with the same light wood tone, texture, spacing, and finish already present. Change ONLY the vertical wooden slats of the lower doors to a darker wood tone, similar to grayish wengue wood, slightly darker than the current tone, natural, matte, non-reddish, non-yellow, non-orange. Keep slat dimensions, spacing, alignment, and sharp edges exactly unchanged. Correction 2 — Concrete block color (ONLY): Adjust ONLY the color and surface finish of the concrete block walls. Replace the white appearance with natural bush-hammered concrete (concrete abujardado natural). Light-to-medium neutral gray, mineral texture, uniform, clean, new, with visible block joints. No stains, no aging, no weathering. Absolute restrictions: Do not modify the upper wooden volume color. Do not modify soffits, roof, cantilever thickness, doors geometry, ground plane, asphalt, sidewalks, lighting, shadows, sky, or background. No global rebalancing, no additional enhancements, no creative interpretation. Goal: correct only wood tone hierarchy (two wood colors) and concrete block material color, while keeping the rest of the render 100% identical to the previous result.
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